Wednesday, January 27, 2010

In Stock Now - Ninety-Nine Nights (Platinum Collection) (Import 360) - $39.99

Our Price: $39.99
Release Date: 11/2/2006
UPC: 4988648479371
Genre: Action Adventure
Company: Microsoft
Version: Japan - ZN7-00010

Stock Status: In Stock

N3: Ninety-Nine Nights, or simply Ninety-Nine Nights, is a fantasy hack and slash video game developed exclusively for the Xbox 360 by an alliance between Q Entertainment and Phantagram. Phantagram is a South Korean based developer noted for creating the Kingdom Under Fire series. Q Entertainment is a Japanese developer best known for its Lumines and Meteos series.

Video game designer Tetsuya Mizuguchi served as producer for the game. The game features hundreds of enemies onscreen at any given time, and borrows heavily from other video games of the genre, most notably from the Dynasty Warriors and Kingdom Under Fire series'. The follow-up, Ninety-Nine Nights II, was officially unveiled at Microsoft's TGS 2008 press conference.

Features
  • Ninety-Nine Nights met with near universal acclaim for its graphics when released. The tone and quality of this game had made drastic changes from other similar games, and graphically was one of the "better" games of its time. The graphical style is for the most part distinctly Western, while set in a fantasy universe.
  • This game is of the crowd combat sub-genre, in which players battle hundreds of foes simultaneously. Combo moves are performed by using various combinations of the two main attack buttons, while the jump and dash buttons can initiate other actions or specialty attacks. Individual enemies are generally quite weak, typically being unable to perform any combos or block with any effectiveness.
  • There are seven different characters with different play styles, although only one character, Inphyy, is unlocked at the beginning. Successfully completing each character's story will unlock one or two new characters, until they have all been revealed.
  • After completing levels in Ninety-Nine Nights, a player's performance is scored, with both a letter grade and 'points' being awarded, depending on how well the player did. Points can be spent to unlock extras, such as concept art and character bios.
  • The title has limited role-playing elements, with characters gaining levels and being able to select which weapons and accessories to equip. These performance-enhancing items can be found in the different stages or are awarded for excellent performance, providing benefits such as increased attack power. As the characters gain levels they learn additional attack combinations, but there is no opportunity for skill customization.
  • Another key component of the title is the "Orb Attack" / "Orb Spark" element. Killing enemies yields red orbs that are stored up until the "Orb Attack" bar is full. Once the bar is full, a player may press B to enter "Orb Attack" mode, where the character can use powerful attacks to slay groups of enemies. Enemies killed while in this mode drop blue, not red, orbs. Once a player has stored up enough blue orbs (which usually requires several "Orb Attacks"), he or she can unleash a super-devastating, screen-clearing "Orb Spark" attack. Killing enemies yields the occasional equipment drop, which you can equip and time during a map as long as you are not retaliating from an attack, in midair, or in the middle of an attack.
  • The orb collection mechanic is not unlike that found in Onimusha: Warlords except that it is automatic. The orb attacks are comparable to "Musou attacks" in the Dynasty Warriors series, in that the player is invulnerable whilst making them, although in Ninety-Nine Nights, such attacks are significantly more powerful.
  • Each character has their own unique attacks, weapons and orb attacks, as well having their own questline (of around four stages on average).


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