Release Date: 2/23/2010
Company: Sony Computer Entertainment
Heavy Rain is an upcoming PlayStation 3 video game being developed by French studio, Quantic Dream. The game is being directed by Quantic Dream's founder and CEO David Cage, who also wrote and directed the studio's two previous games, Omikron: The Nomad Soul and Fahrenheit. The game is scheduled to be released on February 18, 2010.David Cage has confirmed a demo, but the Quantic Dream team is still choosing what "Scene" of the game shall be used for the demo.
- According to a demonstration given to Edge magazine, the game will use a unique control scheme.
- A trigger button on the PlayStation 3 controller will move the character forward. It will take advantage of the button's analogue function, allowing the user to control the speed of the character's movement by pressing harder or softer on the button.
- The left analogue stick will control the movement of the character's head and the direction the character moves in relation to where the character is looking. David Cage explains that this frees the movement of the character from the perspective of the camera.
- The rest of the game is played using a series of context sensitive actions such as picking up a bottle in a grocery store and hitting a robber on the head with it, and quick time events, normally for chase and combat sequences.
- Players are able to bring up a selection of their character's current thoughts by holding the L1 button and pressing corresponding buttons to say or do what they're thinking.
- These thoughts will sometimes blur, and selecting them at the wrong time will affect the character's reaction, causing them to say or do something in the wrong way.
- Action sequences, such as when the player is being attacked, play out as quick time events. Players will be presented with various symbols, requiring them to either press buttons, move the right analogue stick in a certain way, or shake or tilt the controller.
- Failure to execute these commands take the story along a different path, and certain mistakes will lead to a character's death. For example, in one scene,
- Norman Jayden is interrogating a suspect named Mad Jack when he starts to suffer from withdrawal symptoms and button prompts will show up. If he fails to take his drugs, he will be taken to a scenario in which he will have to escape from a car before it is thrown into a crusher, killing him.
- In scenes like these, a 'timer' scene is shown at the bottom of the screen, indicating how long the player has to escape from his predicament.
- If a character dies, the game does not end, and play control switches to another character, with the events of the previous character's death affecting the story.
- In the event that all four characters die, there is a proper conclusion to the story and the game ends.