Monday, April 27, 2009

Stock Update - Samurai Shodown Anthology Wii - Now Available!

Price - $29.99
Release Date: 4/14/2009
UPC: 828862900036
Genre: Fighting
Company: Crave
Version: US
-from publisher-

The Classic Fighting Series Brings a New Showdown to the Wii System.

The complete collection of the Samurai Shodown series, containing 7 games; Samurai Shodown I, II, III, IV, V, V Special, and VI.

Celebrate the history of Samurai Shodown by battling as one of the greatest Samurai of all time. Seven separate adventures that span across the life of the franchise in this incredible collection.

Features
Samurai Shodown VI Available for the First Time in North America!
Arcade Perfect Port of Each Title!
Pick-Up-and-Play, Non-Stop Action!
Seven Incredible Samurai Shodown Games on One Disc!
Tons of Unlockable Bonus Content Material!

Stock Update - Samurai Shodown Anthology PSP - Now Available!

Price - $29.99
Release Date: 3/10/2009
UPC: 828862300027
Genre: Action
Company: Crave Entertainment
Version: US
-from publisher-

The Classic Fighting Series Brings a New Showdown to the PSP System.

The complete collection of the Samurai Shodown series, containing 7 games; Samurai Shodown I, II, III, IV, V, V Special, and VI.

Celebrate the history of Samurai Shodown by battling as one of the greatest Samurai of all time. Seven separate adventures that span across the life of the franchise in this incredible collection.

Features
Samurai Shodown VI Available for the First Time in North America!
Arcade Perfect Port of Each Title!
Pick-Up-and-Play, Non-Stop Action!
Seven Incredible Samurai Shodown Games on One Disc!
Tons of Unlockable Bonus Content Material!
Wireless Ad-Hoc 2-Player Support.

Nintendo DS Lite Lime Green Spring Bundle With Personal Trainer Cooking - 5/6-5/7/09

Price - $169.99
Receive Date - 5/6-5/7
Release Date - 5/3/2009
  • Interactive Gaming Fun for the Whole Family
  • Includes 1 Game, Nintendo DS Lite System, Carrying Case
  • Bundle Includes Carrying Case
  • Games Included: Personal Trainer Cooking
  • Features Wi-Fi Capability, Two Screens, Touch Screen Display,
  • Slim, Lightweight Design
  • 10.6x8.1x2.8 "

Cool stuff, cool stuff. The lime green color was only available through european channels until now. Nintendo is offering up a colorful carrying case, a personal cooking trainer ds, and a limited edition lime green system. Usually, the bundles that were released, such as the crimson w/ brain age 2, the nintendogs pink, the pokemon dialga and palkia version, and the red mario version were all plentiful until weeks after. Any orders placed today will ship around 5/6-5/7.

Stock Update - Fatal Frame III: The Tormented PS2 - Bringing It Back, Back To Back

Price - $59.99
Release Date: 11/8/2005
UPC: 018946010410
Genre: Survival Horror
Company: Tecmo
Version: US
-from wikipedia-
  • The player controls the character of either Rei, Miku or Kei, and uses the camera obscura to photograph and fight off ghosts. The player explores in third person in either the dream world, the Manor of Sleep, or the real world. On the main screen there is a sensor bar that indicates if a ghost is present. When the sensor bar glows red, the controller vibrates, signaling that there is a hostile ghost nearby. If the sensor bar turns blue, there is a neutral or friendly ghost present, one that will not attack but can be captured with the camera. At any point in the game, the player can enter the first person camera mode in which ghosts can be defeated. The camera has a limited amount of film. Experience points are gained through defeating ghosts or by taking pictures of friendly ghosts and powering up the camera. Different abilities can be gained and it is up to the player how the points are distributed.
  • Fatal Frame III is split into day and night sequences. During the day, Rei moves about her home, speaking with the other characters and developing photographs. At night, while sleeping, Rei enters the "Manor of Sleep" in her dreams. Upon completing each chapter, referred to as an "hour" in-game, Rei wakes up back in the real world. However, as the game plot proceeds, the lines between the two worlds begin to blur for Rei. As a result, she starts to have visions of ghosts even when awake and the mysterious tattoo grows to cover an ever-increasing percentage of her body.
  • In some chapters, the player has the opportunity to play as Miku or Kei. Each character has different special abilities, making each of their playing styles unique. Rei is capable of using the camera's flash to scare off some spirits, but can only use it a limited number of times. Miku has a special "Sacred Stone" charm that decreases the speed of spirits when used. Additionally, using her "Double" ability, she can shoot twice in rapid succession with the camera after charging her first shot. Kei, with his greater physical strength, can perform actions such as moving a bookcase or jumping from the roof of one building to another. However, as Kei's camera capability is weaker than that of either Rei or Miku, he must hide to avoid detection by spirits.

Stock Update - Fatal Frame II: Crimson Butterfly PS2 - Bringing It Back

Price - $49.99
Release Date: 11/1/2003
UPC: 018946010335
Genre: Survival Horror
Company: Tecmo
Version: US
-from wikipedia-
  • Brand new setting with more wide-open exploration -- more possibilities for fear and terror
  • All-new storyline and different game mechanics as you try and capture the ghosts who stalk the forests
  • Fatal Frame II uses gameplay mechanics very similar to its predecessor, with some changes and updates. For most of the game you control Mio Amakura, except for some short scenes where you control her elder twin sister Mayu. Mayu's scenes are unlike the regular game however, viewed with a gray filter as she moves from one place to the next, giving the player clues as to where to go. In normal gameplay, Mio's health is shown as a bar in the lower right corner, although only during combat and in viewfinder mode. If her health runs out the game will end. Life can be replenished using different healing items scattered throughout the game. There is also a special item called Stone Mirror, which restores Mio's life to full once when it runs out, and then breaks; only one can be carried at any time. Mio also has a flashlight, which can be aimed in different directions, although the flashlight will not work in all areas. Mio's only weapon is the Camera Obscura, an antique camera with the ability to take pictures of ghosts and exorcise them. As "ammunition" the camera uses films of different quality. The weakest type of film never runs out, but the other types have to be collected throughout the game; obviously, the strongest ones are also rarest. The camera can be equipped with special functions and with special lenses, all of which grant some special ability useful in combat; these, like everything else have to be found in game, or earned as a result of multiple playthroughs. Finally, the camera's native functions and the special lenses can be upgraded using spirit orbs found in the game and points earned from photographing ghosts. The points earned from each picture depend on the accuracy of the shot, and during combat also the timing and damage caused. The camera's features also include a filament, which is displayed in the lower right corner. The filament glows red when facing a hostile ghost, and serves as an indicator of both direction and distance; it can also glow blue when there is a non-hostile ghost nearby.
  • During the game, Mio has to explore the entire village area and its central buildings, and needs to find various objects and solve puzzles in order to advance. Throughout the game, Mio will encounter different kinds of ghosts, some of which appear unexpectedly while some appear during cutscenes. In addition to hostile ghosts, there are numerous vanishing and hidden spirits Mio can photograph for points. The vanishing ghosts often talk, giving some information related to the story. One ghost is a special case: the ghost of a boy locked in a storehouse will give clues as to what to do and help Mio. The game is divided into chapters, mostly related to certain areas which Mio visits as she chases after her sister. In the seventh chapter, Mio briefly loses both the flashlight and the Camera Obscura, and has to resort to dodging ghosts with no means to fight back. The total number of chapters is nine, with a special tenth chapter available in hard and nightmare difficulty settings.
  • Game saving is done at red lanterns scattered throughout the village. There is no limit on how many times you can save, however you cannot save if there is a hostile ghost nearby; in those cases, the lamp will be dark. Unlike in the first Fatal Frame, there is no way to restore film ammunition; should you run out and spend all the film found in the game, all you will have left is the weakest type which cannot run out.
  • The game has a new game plus feature, where you can start a new game while keeping your camera with all the special functions, lenses and upgrades from the previous game, as well as all your stored healing items and film. Over multiple playthroughs you can unlock various bonus content, including a mission mode, different outfits, gallery features and special lenses for the camera. In mission mode, the player is presented with a challenge, usually to kill certain ghosts as quickly as possible or getting the highest points possible, either overall or with a single shot.
  • The director's cut edition for Xbox also has an FPS mode, where you can play through the entire game in first person. This does a lot in fixing the problems inherent with fixed camera locations; at the very worst, there are some small closets which are difficult to walk into, as when the camera switches locations the character will spin around and step right out of the closet you tried to enter. Unfortunately, the FPS mode also takes away some of the game's atmosphere. The Xbox version also has a new feature with gameplay effects: a shop where you can trade points from pictures for healing items and film.


Pre-Order Update - Naruto Shippuden: Shinobi Retsuden 3 - 4/30/09

Price - $59.99
Receive Date: 4/30/2009
Release Date:
4/29/2009
UPC: 4904810337898
Genre: Action
Company: TakaraTomy
Version: Japan
  • 42 Overall Characters
  • 3D Fighting Game Battle
  • New Taisen Mode

Pre-Order Update - Made in Ore / WarioWare Myself DS - 4/29/09

Price - $49.99
Release Date: 4/29/2009
Receive Date: 4/30/2009
UPC: 4902370517699
Genre: Action
Company: Nintendo
Version: Japan
-from wikipedia-
WarioWare: Myself!, known as Made in Ore in Japan, is a mini-game compilation video game to be released for the Nintendo DS in 2009. It is the seventh title in the WarioWare series, after WarioWare: Snapped! It was first revealed at Nintendo's conference on October 2, 2008.

Players will be able to design their own microgames, creating their own graphics, music and designing a 'cassette' for them. The game features three sections in its main menu: My House, where you design microgames, WarioWare, the tutorial, and My Shop, where you make microgame cassettes. When creating the music, the player can sing through the DS's microphone, which the DS then converts into notes. These notes can then be performed by various instruments such as pig noises, similar to music creation in Mario Paint. It will also include 90 premade microgames.

Pre-Order Update - Persona PSP - Remake - 4/30/09

Release Date: 4/27/2009
UPC: 4984995900438
Genre: RPG
Company: Atlus
Version: Japan
-from wikipedia-
Persona, is a exclusive remake for the PlayStation Portable of Revelations: Persona which is the first in a series of role-playing games for PlayStation consoles – one of several spin-off series within developer Atlus's Megami Tensei franchise. The story is set in contemporary times, with high school teenagers serving as the heroes of the game. Armed with weapons and imbued with magical beings known as Personae, they band together to repel demons that are invading their city.

  • Persona's gameplay will be very similar to the original, Revelations: Persona, with only a few exceptions.
  • Like the games in the Megami Tensei series, battles in Persona need not always be about fighting. Instead, the player has the option to "Contact" the demons they encounter in an attempt to communicate with them. However, certain enemies (usually bosses and human-type enemies) cannot be contacted no matter how much the player might try. Each playable character has a set of different Contact commands, which will affect the selected demon in one of four ways: Joy, Anger, Fear or Interest. There are occasional questions posed by the demon, and the chosen answer will also have an effect on its mood. By making a demon interested three or four times in a row, they will offer the player their "Spell Card". These Cards can be used in the mystical Velvet Room to summon new Persona.
  • Battles are also from a third-person view. Each party member is confined to a space on a grid, which dictates the range of their attacks and where they can move during their turn. Ranged weapons can travel over many 'squares' to hit an enemy, while melee attacks are confined to one square. Enemy demons are positioned in front and rear lines on the grid; When the front line is defeated, the rear line advances to take their place.
  • Unlike the original, Revelations: Persona, Persona will stay as true to the original Japanese Version as possible with localization of Persona to be completely redone from scratch.[5] However it is unknown if the names of the characters will be converted to their previous North American localization names or if they retain their Japanese ones.
Differences from Original
  • A different name, Persona is now branded without the title "Megami Ibunroku" in Japan.
  • A new opening which includes an entirely new opening song which was unveiled by Atlus before the game's launch.
  • All the original FMVs will be remade by Kamikaze Douga, and there will be many brand new FMVs as well to enhance the storytelling.
  • Shoji Meguro, who will also be serving as the game's director will be arranging all the original BGM and the vocal tracks will feature Yumi Kawamura, the vocalist for the Persona 3 tracks.
  • The interface has been fully revamped to take advantage of the full widescreen view for the benefit of all users.
  • Both the original scenario and the Snow Queen scenario will contain additional dungeon floors not found in the original. The new dungeon elements will also contain tricky puzzles and extra content for the player to unravel.
  • The game has been fully rebalanced to enhance the playing experience from the original version. The encounter rate and dungeon designs have been tweaked as well. There will also be multiple difficulty settings to more player choice.
  • Battle animations can now be skipped entirely, and the battle load times have been decreased to 2/3 the time of the original game.
  • There will be many more save points available throughout the game, and for portable fans the game will also feature a quicksave feature.
  • A new pre-rendered aerial view town map similar to the later Persona franchises will replace the original real-time 3D town map. There is no more random encounter when traveling in the town as well.

Stock Update - Demons Souls PS3 - 4/27/09

Price - $69.99
Release Date:
2/5/2009
UPC: 4948872960717
Genre: Sony Computer Entertainment
Company: RPG
Version: Asia
While I was gym'n it yesterday, I received an email from Hong Kong to inform us that Demons Souls is shipping out today. We will be able to fulfill all backorders by end of this week, assuming no more delays. This batch of demons souls is nearly sold out. Any additional orders placed beyond this week, if sold out, will be shipped end of May.

General Update - Japan On Holiday This Week Starting Wednesday

Japan starts Golden Week this wednesday. We'll have a shipment go out tomorrow, meaning that we'll be receiving our shipment with new titles thursday/friday of this week. Here's some more info about golden week: