Release Date: 11/26/2009
Company: Square Enix
Version: Japan - RVL-P-RFCJ
A thousand years have passed since the events of the original Final Fantasy Crystal Chronicles. The destruction of the Yuke Crystal during the Great War, with the Yukes suffering apparent annihilation, had at brought the victorious Lilties dominion over the world as they bring it into a new age of science and reason with the use of magic outlawed and rule over the Clavats and few Selkies who comply to the new order. In this new era exists a rare breed of powerful beings called "crystal bearers", whose seemingly magical abilities have led them to be feared and scorned by the public.
The young mercenary Layle is one such crystal bearer, who has been hired to escort the new passenger airship Alexis, the pinnacle of Lilty technology and a symbol of their current dominance. However, when the Alexis is suddenly besieged by a horde of monsters, Layle comes face to face with an adversary thought to have vanished from the pages of history, on a quest that may threaten the future of the world...
- Like its Gamecube predecessor, Crystal Bearers will feature fully real time combat, as opposed to the classic turn-based action used in most of the traditional Final Fantasy titles. Enemies and regular civilians apparently will be able to show emotion or status effects via symbols hanging over their heads, such as hearts for attraction or musical notes for satisfaction. The producers have suggested that enemies do not necessarily grow stronger as the game progresses, but that they gain a wider variety of tactics and abilities instead. It has also been shown that some enemies have the ability to hurt fellow creatures also opposing the player. This is part of a reaction AI system, in which different creatures react in unique ways to other creatures nearby and to the player's attacks.
- Telekinetic abilities will feature heavily in the game. The player will be able to perform different combat actions via telekinesis, including moving certain enemies against their will and utilizing various objects as telekinetic projectiles. The player will also be able to perform some type of reaction element with creatures that will affect them in different manners, though details of this are currently limited to video glances.
- To further the telekinetic gameplay, the player will be able to utilize his abilities to interact with the environment, such as to activate switches or even grab onto ledges from a distance via an energy-based grappling hook; furthermore, he will even be able to perform such actions as moving civilians against their will. Some civilians also share a trait with enemies in that they will be able to knock the player away with force.
- Based on the most recent video trailers and the general setting of the game, fighting in the sky might also be a feature of the gameplay, though this is unconfirmed. Quicktime events will also appear throughout the game, forcing the player to take necessary actions with the controller during certain events, such as aiming the remote and shooting demons while falling through the sky. It's been commented that while most of these events are for mere enjoyment, some must be completed in order to advance the story. Other gameplay aspects as hinted at by the trailers include participating in minigames, traversing the land on chocobos (which can ram through enemies and some background objects), riding on trains, and swimming.