Monday, October 5, 2009

New Pre-Order - Tales of Graces (Import Wii) - 12/10/2009 - $69.99

Our Price: $69.99
Release Date: 12/10/2009
Genre: RPG
Company: Namco Bandi
Version: Japan

  • Tales of Graces is set to be the 12th mothership title and the newest generation in the Tales series exclusively for the Wii console. It follows lead character Asbel Lhant, who desires to obtain greater strength. Its characteristic genre name is To Know the Strength to Protect RPG . It is expected to be one of the longest Tales games, with the main story spanning up to 70 hours.
Features:
  • Tales of Graces takes place in a world known as Efinea. The people of Efinea use a substance called Arles which is composed of another substance called Cryas which has allowed civilizations on Efinea to flourish. On Efinea there are three kingdoms: Windol, Strata, and Fendel, which are competing for dominance of Efinea.

  • In the remote region of Windol lies the city of Lhant. The eldest son of the feudal lord Aston, Asbel, is a bright and cheerful boy who spent his childhood like any other carefree boy does: enjoy everyday together with his irreplaceable friends. After an unknown incident occurs, a strong determination awoke within him which led him to enlist himself in a knight's academy in the capital.

  • Tales of Graces takes place seven years after the incident. In his eighth year, Asbel has grown up and established himself as a fine knight. However, at the death of his father, Aston, he gives up his dream to become a knight and takes over his father's position of a feudal lord.

  • Tales of Graces features a seamlessly traversable overworld, similar to Tales of Hearts. Each dungeon, town and other locale is connected with detailed location geometry instead of an overworld map.

  • Battle System

  • Tales of Graces battle system is the "Style Shift Linear Motion Battle System" (SS-LMBS). In this system, characters have two different fighting styles to choose from. Skill of either style can be set to both the A and B buttons, and the player is able to freely switch between the styles in battle.

  • Characters are also able to sidestep in a 360 degree circle around the enemy.

  • This is not a "Flex Range" system, like Tales of the Abyss, Tales of Symphonia: Dawn of the New World, and Tales of Vesperia. In battle, players attack using the Chain Capacity point system used in the Tales of Destiny (PS2) remake.

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