Friday, May 30, 2008

Beatmania 14th PS2 - New Import Konami Style Complete Edition - In Stock

Core gameplay remained the same on Gold. A new hidden modifier, "REGUL-SPEED", locks the BPM of a song to a constant 150, but scores achieved with it turned on are not recorded. In addition, a new song folder was added, Assist Clear, for songs which were cleared using the 5-Key or Auto Scratch modifiers. Gold also utilizes less strict timing windows than previous arcade releases, utilizing more CS-like timings. Also, the ability for 2 players to play on separate difficulties was added.




  • Beatmania IIDX 14 Gold [Konamistyle Special Edition] includes:
  • Beatmania IIDX 14 Gold
  • Beatnation summit -beatmania IIDX premium Live- DVD
  • Beatmania IIDX 14 Gold Special Edition Box
  • Beatmania IIDX 14 Gold Poster
  • Beatnation Records L.E.D. album
  • Puzzle MAYA TAKAMURA's Pieces

  • A new e-Amusement feature added to Gold are "GP", points earned during songs which can unlock secret songs such as console exclusives and revival songs from previous styles.
  • An additional extra stage-like system added to Gold through e-Amusement is the VIP Room, an extension on the system introduced by Distorted's "Cardinal Gate" system. To access the VIP Room, the player must play 30 songs on one difficulty, then pay 1700 GP. This unlocks the Silver Room, containing GOLD RUSH by DJ Yoshitaka-G feat. Michael a la mode.

  • Clearing 60 songs on one difficulty, then clearing GOLD RUSH with an A in hard mode, plus another payment of 1700 GP unlocks the Gold Room, containing CANDY GALY by Risk Junk-G.

  • Clearing 90 songs, 5 songs from IIDX Records on the same difficulty, clearing CANDY GALY with an A or higher in hard mode, and another payment of 1700 GP unlocks the Platinum Room, which contains 電人、暁に斃れる。 (Denjin, Dead at Dawn) by L.E.D-G. An additional OMES in the Black Room was Sense 2007 by good-cool. The VIP Room system was later dropped as e-Amusement connected machines entered "beat #3" mode, which unlocks all songs for regular play.

No comments: