Our Price: $79.99
Release Date: 9/17/2009UPC: 4582224497065
Genre: RPG
Company: Bandai Namco Games
Version: Japan - Region Free - BLJS-10053
Tales of Vesperia will be ported to the PlayStation 3 in September 17, 2009 with additional content as well as a different logo. A PlayStation 3 port has been long rumoured and was finally leaked from the April issue of Shōnen Jump and was officially announced at a Tales Press conference by Namco Bandai on April 6, 2009. It is the second to be released in the Tales Line-Up of 2009, after Tales of VS, an escort title for the PSP, and before Tales of Graces, the new Mothership Title for the Wii. No Western release date has been announced. Tales of Vesperia PS3 demo was released July 13, 2009 in the Japan PSN store. A user named Kouli found data in the PS3 Demo that had already been translated into English, though it differs from the dual-language data found in the XBOX360 demo.
Features
- Tales of Vesperia uses an improved and evolved version of Tales of the Abyss's battle system, called the "Evolved Flex-Range Linear Motion Battle System" (EFR-LMBS). As with previous Tales games, characters can move freely around the battlefield to combat their enemies in real-time.
- An added aspect to the game's world is the "Encounter Linking" system. If multiple groups of roaming enemies are in close proximity when a battle starts, the ensuing battle will contain all the enemies. Also returning from previous Tales games are "surprise encounters." Like in Tales of the Abyss, a surprise encounter rearranges the active party when taken into battle. Tales of Vesperia also makes use of "Secret Missions," special tasks or challenges that can be completed during boss fights for certain rewards.
- Returning from Tales of Symphonia and Tales of the Abyss is the "Over Limit". As in Tales of the Abyss, it is marked by a visible gauge, but it comes in the form of a single bar that can be used by up to four party members at once, or used by a single character up to four levels to give more powerful effects. "Burst Artes", another new feature, are powerful attacks performed while in Over Limit mode and after using an arcane arte or a spell change. Depending on the Over Limit level, its duration increases, allowing players to add in more combos. As with previous Tales games, characters are able to pull off powerful Mystic Artes. Characters can also perform "Fatal Strikes", attacks capable of defeating enemies with one strike after a certain gauge is depleted. These attacks can also be chained for a higher score.
- Tales of Vesperia introduces a new skill system to the series. They are found and used through equipment. Through fighting battles, characters gain Learning Points, which are assigned to all currently unlearned skills. When enough Learning Points are acquired, that character learns the skills. Learned skills can be equipped on a character without having the associated weapon equipped, but then they use up a certain number of Skill Points (SP), which are gained through leveling up. Through skills, characters are also capable of "Altered Artes," artes or spells that are created when a certain skill is equipped and a certain arte is used. Through using an Altered Arte enough times, the character learns that arte or spell and is capable of using it without having the skill equipped.
- The game does not contain online multiplayer or competitive battles, but it does contain online leaderboards for things such as highest combo and minigame scores. The game also has downloadable content for items that are difficult to acquire in-game.
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