An experiment at a secret research facility has can wrong, leaving Daniel Lamb and Leo Kasper as the only surviving subjects. The Pickman Project will not rest until they are hunted down, stopping the truth from being revealed. The door to your cell is open leaving you one choice and one chance. They took your life and now you have to take it back.
Features
Unusual new weapons, from glass shards and syringes to pens
Execute your kills in 3 deadly threats - Hasty, Violent and Gruesome
New environmental kills - Push an enemy face-first into a live fuse box, use telephone cords to strangle or drown an enemy in a toilet
Use ambient sounds to your advantage - Let loud noises cover your trail, and learn to regulate breathing so you aren't heard in absolute silence
Lamb can climb and crawl -- two things James Earl Cash couldn't do in the original
-from wiki- La Pucelle: Tactics, released in Japan as La Pucelle: The Legend of the Saintess of Light, is a tactical role-playing game for the PlayStation 2, developed by Nippon Ichi Software. It was released in Japan in January 2002, and in North America by Mastiff in May 2004. The game is receive a port to the PlayStation Portable in Japan on November 26, 2009 under the title La Pucelle Ragnarok.
Features
Includes
1x La Pucelle: Ragnarok Limited Edition
1x Illustrations Booklet
1x Original Soundtrack
Combat takes place on an isometric map of varying size and shape. Each battle starts with a set number and arrangement of enemies, a Base Panel, and a number of random Dark Portals scattered around the map.
The player starts combat by clicking on the Base Panel, and drawing out their party members one at a time. Whenever a spell or special attack is used, it resolves immediately; normal attacks are set, but do not take place until the end of the turn.
Each instance of combat takes place on a separate screen, and not only involves the attacker and their target, but also any friendly units adjacent. All attackers and targets get one chance to attack. While the attacker always strikes the unit they attacked to initiate the combat, all other participants in the combat will attack random targets. All party members get experience from the combat if the team inflicts any casualties, even if they didn't strike any fatal blows.