Our Price: $449.99 SHIPS 3/9/10 Release Date: 3/9/2010 UPC: 885370123272 Genre: Hardware Company: Microsoft Version: USA
The Xbox 360 Final Fantasy XIII Special Edition Bundle is the total entertainment experience. This special offer includes Final Fantasy XIII, two Xbox 360 Wireless Controllers and a 250GB Hard Drive. Enjoy the largest library of games, including the best exclusive titles. Watch thousands of HD movies and TV episodes at the press of a button on Xbox LIVE® including titles streamed instantly from Netflix.* Download game add-ons such as songs, maps, levels and characters.
Features
Xbox 360 Console
Final Fantasy XIII (Rated “T” for Teen.)
Xbox 360 250GB Hard Drive
2 Xbox 360 Wireless Controllers
1 Xbox 360 Wired Headset
1 Ethernet cable
1 Standard definition Xbox 360 Composite A/V cable
Final Fantasy XIII is a console role-playing game being developed by Square Enix. It is stated to be released for PlayStation 3 in Japan, and on PlayStation 3 and Xbox 360 in Europe and North America. First appearing at the 2006 E3, the game features futuristic elements and is set in a high-tech world. It is set to be released in Japan on December 17, 2009.
Final Fantasy XIII is the flagship title of the Fabula Nova Crystallis Final Fantasy XIII collection.
The concept for Final Fantasy XIII's battle system is to maintain the strategic nature of command-based battles. The system stemmed from a desire to create battles similar to those found in Final Fantasy VII Advent Children.Like those in Final Fantasy XII, enemies are integrated into the world environment. Yet unlike Final Fantasy XII battles do not take place in the same "dimension", but rather a short flash transports players to a new battle screen, separate from the main playing world. The Active Time Battle (ATB) system will return, but it works differently from its predecessors. Users will be able to chain large numbers of commands together in order to achieve attack bonuses.
Features
The first battle system was shown during the E3 2006, but it was only a prototype. A new interface was shown recently by Square Enix in various Japanese magazines and trailers (depicted in the image adjacent). In battle, the player can only control one character at a time out of a party of up to three.
Multiple commands can be stacked into slots per turn and released at the same time to form a combo. The number of command slots increases as the characters grow in strength.[5] These commands include series staples such as Attack, Fire, Blizzard and Cure, as well as new ones such as Launch, which sends the enemy up in the air and allows the character to perform mid-air combos on the opponent,[6][7] and spells such as Ruin, Ruinaga, and Radical Strike. The difference between XIII's battle system and the ATB gauge is that these commands can still be placed in the slots even though the bar has run out, and the actions will be executed once the required slots are filled up. This, however, affects the chain combo hits as the combo has been interrupted. The game does not make use of MP but introduces "cost points" for each command, which determine how many times the commands can be used per turn.
A "break state" is one of the new features of Final Fantasy XIII battle system. The breaks refer to the times an enemy enters a state of non-retaliation. This occurs when a chain combo has been maintained for a certain period of time on an enemy. When a high level combo has been achieved, the enemy will glow red and enter this state, during which the player will be able to inflict high amounts of damage. The chain bar will gradually deplete during this period; when it becomes empty, the break state ends.
Magic, including summoning, is restricted to characters that belong to the group called l'Cie (pronounced /ˌləˈsiː/). Magic is not readily available in the beginning of a game, but it is bestowed upon the characters after a certain event. Because magic cannot be used outside of battle, the HP of the party is completely restored after each battle.[5]
The classic summoned creatures called Eidolons (as they were in Final Fantasy IV DS and Final Fantasy IX) will return in Final Fantasy XIII. Shiva, Carbuncle, Ifrit, Siren, and Odin appeared in shown footage.[8] Producer Yoshinori Kitase has confirmed that Bahamut will also appear in the game.[9] When summoned, the Eidolon stay in battle while the characters accompanying the summoner leaves the party.[10] There is also a new feature called "Gestalt Mode", which when activated joins the summoned and its summoner somehow; for example, the character Snow can ride and steer the combined Shiva Nix and Shiva Styria in a "Driving Mode". This changes the pace of the combat significantly. But not all summons turn into mechanical vehicles, Odin's Gestalt Mode changes him into a horse for Lightning to ride.[11] Each character will posses only one Eidolon that is summoned from a crystal that sprouts from the character's mark of l'Cie.[5] It has been recently revealed that the summons will play a major role in the game's storyline as well, much like Final Fantasy VI, Final Fantasy IX and Final Fantasy X.[12] Characters will be able to use special skills other than ones gained while working with summons.
The player is able to view the HP and name of the enemy before engaging it in battle. When engaging an enemy, the camera moves to another position and the battle menu appears, making the battle transitions nearly seamless.[13] The after-battle victory screen in XIII holds information such as the time it took to finish the battle, the highest number of combos executed, the number of break attacks and the quality of battle which is determined by a ranking of one to five stars.
A new option in battle was revealed during Gamescom 2009 called Paradigm Shifting. Using this option, player can switch party members' roles during battle. For example, a character can be switched to use defensive or offensive tactics as the battle dictates.[14]
The biohazard threat has not ended: Just when it seemed that the menace of Resident Evil had been destroyed, along comes a new terror to send shivers down player’s spines. Chris Redfield, returning Resident Evil hero, has followed the path of the evil literally around the globe. After joining a new organization, Chris heads to Africa where the latest bioterrorism threat is literally transforming the people and animals of the city into mindless, maddened creatures. Chris must take on the challenge of discovering the truth behind this evil plot. In Resident Evil 5, Capcom will teach players to fear the daylight as much as they have feared shadow in previous games.
Features
Chris Redfield, protagonist of the original Resident Evil and Resident Evil: Code Veronica, returns
New environments and a diverse assortment of locations
New enemies bring new challenges: speed and intelligence make adversaries as dangerous singly as they are in groups.
An arsenal of weapons at the players command to keep the evil at bay, including knives, pistols, machine guns, sniper rifles and more.
Lighting effects provide a new level of suspense in both harsh light and deepest shadow
True high definition gaming on multiple game platforms, using an advanced version of Capcom’s proprietary game engine, MT Framework, which powered the next-gen, million-plus hit titles Devil May Cry 4, Lost Planet and Dead Rising.
Mega Man Powered Up – PlayStation Portable, 2006 – An enhanced remake of the original Mega Man, which adds, among other things, two new boss characters. Known as "Rockman Rockman" in Japan.
Mega Man Maverick Hunter X (Irregular Hunter X) is an enhanced remake of Mega Man X developed by Taito Corporation Japan for the PlayStation Portable.
Features
3D graphics
Re-arranged parts capsules, swapping what levels they appeared in. None of them are mandatory
The Buster gained from capsule and Zero differ. The capsule version works like the SNES version, while the Zero version fires a larger red burst, rather than a chain of smaller ones
A reworked script and backstory.
VAs for the characters.
An anime OVA prequel titled, "The Day of Sigma".
Anime FMV sequences.
The ability to play as Vile, which includes over 40 new weapons, new music, slightly adjusted stage layouts, and re-worked enemy placement.