Monday, May 4, 2009

Pre-Order Update - Super Mario Mushrooms 8" & 10" - Now Open

I was pretty lucky, we were able to find a few of these multi-colored mushrooms in good quantity. We're importing these direct and will be available to the general public within two to three weeks.

Mushrooms come in two sizes, 8" and 10". The 10" version is quite large, much larger than it sounds. If you've ever held a large domo kun plush, it feels something similar to that.

So far, we've been able to lock down 7 of the 9 colors of each size and expect more to arrive via ocean fairly soon. Pre-orders are welcome for the 8" @$11.99 and 10" @ $16.99.

Price Drop Soon - Taiko No Tatsujin Wii - To Maybe $100-$110

Our Price: $139.99
Release Date: 12/11/2008
UPC: 4582224496938
Genre: Music
Company: Namco Bandai Games
Version: Japan
I've received numerous requests concerning Taiko No Tatsujin for Wii. I will be dropping the price to about $100-$110 as soon as I calculate out my container costs. It's due to arrive in a few weeks and after clearing customs, assuming no more delays, I will drop the price on the website to somewhere between that range. I have some real serious info here for you guys from wikipedia, the ultimate source of action:

Taiko no Tatsujin Wii is a rhythm video game developed and published by Namco for the Wii console in 2008, and it was released only in Japan. Like other Taiko games, the player plays the notes of a chosen song's drum part as they are displayed on the screen. The taiko drums can be played using the TataCon, the Wii Remote or the Classic Controller.

The Wii version introduces a "Challenge Mode" that unlocks songs through daily play. The Wii version also includes extra settings that outpaces its Playstation 2 console predecessor, such as drum sensitivity and controller button path setups.
  • Up to 2 people can play together using 2-Player or WiFi play. Special items are available in multiplayer mode. Attack items include water ballons, takoyaki, bombs and music jammer. Other items include autoplay and score multipliers. A note is added to this mode which is called the "Secret note". Hit the taiko to hit the note.
  • Taiko no Tatsujin Wii features three level of difficulty first. It has four difficulty levels much later. The song and tempo remains the same. However, the number of notes and their variation (the distance between notes, what kind of notes used) differs between the difficulties. Also, there is a general difficulty indicator for each song, represented by stars beside the song's name
  • The game comes with a Taiko controller with two plastic drumsticks. The Wiimote is connected to it.
  • Like most Wii games, you have to choose a Mii to make a slot but you can only put up to 6 slots.
  • Taiko no Tatsujin Wii features three level of difficulty first. It has four difficulty levels much later. The song and tempo remains the same. However, the number of notes and their variation (the distance between notes, what kind of notes used) differs between the difficulties. Also, there is a general difficulty indicator for each song, represented by stars beside the song's name
  • 1. Kantan (Easy)

    Represented as sakura flowers. You may want to start with this difficulty if you never played the Taiko series before.

    2. Futsuu (Normal)

    Represented as bamboo shoots. A few more notes are added, bit same as the easy difficulty.

    3. Muzukashii (Hard)

    Represented as a bonsai. More notes are added.

    4. Oni (Demonic) (unlockable)

    Represented as a demon. Get 32 crowns in hard to unlock.



General Update - Live Help Website - Now Available! - 10 a.m. - 7 p.m. PST

I forgot to mention, even though I put it on over a year ago; live help is available 10 a.m. - 7 p.m. PST. You'll be chatting with me, Kbody. Though if I am out sick, you may be talking to street fighter 4 monster Andy. Simply look to the left hand side of the website and click on the live help graphic. I can assist you with special orders / item requests, order tracking, and just about any other issue that pertains to our website or import culture. I don't look like the gal to the left, but hey, every website needs a general gal like that.

Madcatz / Hori Joystick - Update For No Reason

Just got off the phone with a few suppliers and lucky enough, we were able to lock down some more ps3 madcatz items. Tomorrow, we'll be receiving a small batch of ps3 madcatz street fighter 4 fightpads early in the morning.

And late in the afternoon, we expect to receive the a new shipment of street fighter 4 ps3 madcatz standard fight sticks. I know many of you are looking for anything 360 for madcatz, but it's still a no-go at the moment. But we do have some good news, Hori has completed another production run for their joysticks, primarily the Hori Real Arcade Pro EX 360, and the Hori Real Arcade Pro 3 PS3. We expect these to be available mid-July. We can probably finally drop the price back down to its original retail price, more to come.

Pre Order Update - FC Mobile II (2) - Nes System - Now Open

Our Price: $59.99
Color: Black / White
Release Date: May 2009
UPC: 813048010074
Genre: M04943
Company: HyperKin
Version: USA
-from publisher-
The FC Mobile II takes NES Gaming to mind-blowing heights! Built upon the success of the first generation FC Mobile, the FC Mobile II merges the worlds of portable and home gaming effortlessly with, turbo-charged auto-fire buttons, wireless hand controllers and wireless gun controller, so you can play two-players at the same time with auto-firing or test your shooting skills with games such as Duck Hunt or Freedom Force.

Want to show off your gaming skills for all to see? The FC Mobile II sports a TV output connector so that you can make or break your NES experience right on your TV screen. Bring home the fun now or take it on the road with the FC Mobile 2!

General News Updates - Price Drawings

We're nearing the end of our drawing and the winner will be announced as planned on 5/8 and announced 5/9.

Street fighter 4 monster Andy will be picking as usual. But for me, after looking through many of the entries, many emails are not confirmed. Please take note that unconfirmed emails are not valid for entry into the contest. To confirm your email address, please log-in to your initially registered address and look for an email from feedburner. After opening the email, you'll be able to confirm your address.