Release Date: 12/17/09
UPC: 4988601006187
Genre: RPG
Company: Square Enix
Version: Japan - Region Free
Stock Status: In Stock
Release Date: 12/17/09
Publisher: Square Enix
Final Fantasy XIII is a console role-playing game being developed by Square Enix. It is stated to be released for PlayStation 3 in Japan, and on PlayStation 3 and Xbox 360 in Europe and North America. First appearing at the 2006 E3, the game features futuristic elements and is set in a high-tech world. It is set to be released in Japan on December 17, 2009.
Final Fantasy XIII is the flagship title of the Fabula Nova Crystallis Final Fantasy XIII collection.
The concept for Final Fantasy XIII's battle system is to maintain the strategic nature of command-based battles. The system stemmed from a desire to create battles similar to those found in Final Fantasy VII Advent Children.Like those in Final Fantasy XII, enemies are integrated into the world environment. Yet unlike Final Fantasy XII battles do not take place in the same "dimension", but rather a short flash transports players to a new battle screen, separate from the main playing world. The Active Time Battle (ATB) system will return, but it works differently from its predecessors. Users will be able to chain large numbers of commands together in order to achieve attack bonuses.
Features
- Please note, this version will be the second print, will not contain download code for FFIV
- The first battle system was shown during the E3 2006, but it was only a prototype. A new interface was shown recently by Square Enix in various Japanese magazines and trailers (depicted in the image adjacent). In battle, the player can only control one character at a time out of a party of up to three.
- Multiple commands can be stacked into slots per turn and released at the same time to form a combo. The number of command slots increases as the characters grow in strength.[5] These commands include series staples such as Attack, Fire, Blizzard and Cure, as well as new ones such as Launch, which sends the enemy up in the air and allows the character to perform mid-air combos on the opponent,[6][7] and spells such as Ruin, Ruinaga, and Radical Strike. The difference between XIII's battle system and the ATB gauge is that these commands can still be placed in the slots even though the bar has run out, and the actions will be executed once the required slots are filled up. This, however, affects the chain combo hits as the combo has been interrupted. The game does not make use of MP but introduces "cost points" for each command, which determine how many times the commands can be used per turn.
- A "break state" is one of the new features of Final Fantasy XIII battle system. The breaks refer to the times an enemy enters a state of non-retaliation. This occurs when a chain combo has been maintained for a certain period of time on an enemy. When a high level combo has been achieved, the enemy will glow red and enter this state, during which the player will be able to inflict high amounts of damage. The chain bar will gradually deplete during this period; when it becomes empty, the break state ends.
- Magic, including summoning, is restricted to characters that belong to the group called l'Cie (pronounced /ˌləˈsiː/). Magic is not readily available in the beginning of a game, but it is bestowed upon the characters after a certain event. Because magic cannot be used outside of battle, the HP of the party is completely restored after each battle.[5]
- The classic summoned creatures called Eidolons (as they were in Final Fantasy IV DS and Final Fantasy IX) will return in Final Fantasy XIII. Shiva, Carbuncle, Ifrit, Siren, and Odin appeared in shown footage.[8] Producer Yoshinori Kitase has confirmed that Bahamut will also appear in the game.[9] When summoned, the Eidolon stay in battle while the characters accompanying the summoner leaves the party.[10] There is also a new feature called "Gestalt Mode", which when activated joins the summoned and its summoner somehow; for example, the character Snow can ride and steer the combined Shiva Nix and Shiva Styria in a "Driving Mode". This changes the pace of the combat significantly. But not all summons turn into mechanical vehicles, Odin's Gestalt Mode changes him into a horse for Lightning to ride.[11] Each character will posses only one Eidolon that is summoned from a crystal that sprouts from the character's mark of l'Cie.[5] It has been recently revealed that the summons will play a major role in the game's storyline as well, much like Final Fantasy VI, Final Fantasy IX and Final Fantasy X.[12] Characters will be able to use special skills other than ones gained while working with summons.
- The player is able to view the HP and name of the enemy before engaging it in battle. When engaging an enemy, the camera moves to another position and the battle menu appears, making the battle transitions nearly seamless.[13] The after-battle victory screen in XIII holds information such as the time it took to finish the battle, the highest number of combos executed, the number of break attacks and the quality of battle which is determined by a ranking of one to five stars.
- A new option in battle was revealed during Gamescom 2009 called Paradigm Shifting. Using this option, player can switch party members' roles during battle. For example, a character can be switched to use defensive or offensive tactics as the battle dictates.[14]
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