Project Natal (pronounced "na-tal"(IPA: [naˈtal])) is the code name for a "controller-free gaming and entertainment experience" by Microsoft for the Xbox 360 video game platform. Based on an add-on peripheral for the Xbox 360 console, Project Natal enables users to control and interact with the Xbox 360 without the need to touch a game controller, through gestures, spoken commands,[1] or presented objects and images.a[›] The project is aimed at broadening the Xbox 360's audience beyond its typically hardcore base.[2] Project Natal was first announced on June 1 at the 2009 Electronic Entertainment Expo. Microsoft said that over 1000 development kits began shipping to game developers that same day.[2] Microsoft has not revealed any price or release date projections for Project Natal,[3][2] though several observers expect the control system to be released in late 2010.[4][5][6]
Three technical demos were shown to showcase Project Natal when it was revealed at Microsoft's E3 2009 Media Briefing:[17]
- Ricochet - a Breakout-like game in which the entire body is used to bounce balls at blocks.
- Paint Party - where the player can make throwing motions to splash paint onto a wall. He/she can choose colours using speech recognition, and can pose to make stencils.
- Milo and Kate - a game in development by Lionhead Studios,[18] in which the player interacts with a young child (Milo or Milly, selected by the user at the start) and his/her dog Kate, using items and passing him virtual items from real life actions. In an interview after the demonstration, Lionhead founder Peter Molyneux confirmed that the demo was in fact the long running Project Dimitri. In the demonstration available at E3 2009, only Milo was available to interact with.[19]
- Burnout Natal - not showcased as a live demonstration, a demo based on Burnout Paradise in which the player uses an invisible steering wheel to control the vehicle.
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