The PlayStation 2 (often shortened to PS2) is a sixth-generation video game console manufactured by Sony. The successor to the PlayStation, and the predecessor to the PlayStation 3, the PlayStation 2 forms part of the PlayStation series of video game consoles. Its development was announced in March 1999 and it was released a year later in Japan. Its primary competitors were Sega's Dreamcast, Microsoft's Xbox, and Nintendo's GameCube.
Features
Please note this Japanese PS2 console plays Japanese PS One and Japanese PS2 games only.
-from wiki- Birth by Sleep is a prequel to the first Kingdom Hearts game, taking place ten years prior, and focusing on the story of three apprentices who wield Keyblades before the series' main protagonist Sora could wield one. The game will take place in various Disney-themed worlds both new and old, and will only partially reflect the time difference between this game and the previous Kingdom Hearts games; for example, a younger Sora, Riku and Kairi, but other characters like Snow White, Cinderella and Aurora retaining their age from the first Kingdom Hearts.
The game's story focuses on the three main characters'—Terra, Ven, and Aqua—efforts to find the missing Keyblade master, Master Xehanort. The story is split into three separate scenarios each focusing on one of the character's efforts to locate Master Xehanort. While the characters will be alone most of the time during their journey there will be times when the characters' paths will cross. Nomura has stated that all three of the characters are equally important storywise, with neither scenario being more important than the other. The game will focus on several main themes such as Ven's identity and connection with Sora as well as the mystery behind the memories of the original series' primary villain, Xehanort. Each character's story will take about 15 hours, hence the total amount of gameplay hours would be 45 hours (including deck-editing and retries) making Birth By Sleep the longest game in the series to date.
Features
Birth by Sleep is an action role-playing game. Its battle system has received an overhaul of that from previous Kingdom Hearts games and slightly resembles that of Re:Chain of Memories. The game allows players to customize their "deck" by choosing which techniques and abilities to display.
Another new gameplay aspect is the Command System; when the command gauge is filled and requirements have been fulfilled the Command Style of the character will change. When the gauge fills up and the requirements have been fulfilled for the second time, the character will change to an even higher level Command Style. Yet another new aspect of the game would be a new character growth system where the characters would grow rather than just level up like in previous games, however this aspect of the game has not been shown yet.
A new feature of the game is the Command Board; it appears whenever the player completes a world. Each world has its own unique Command Board which has its own tricks and mechanisms, players can access the Command Board during save points and on the world map after unlocking the Command Board. The Command Board plays like a regular board game where a dice is thrown and the player moves, each space will have its own unique effect on the player. Various Disney characters both heroes and villains from throughout the game will also appear on their respective Command Board to either aid or hinder the player. Special panels in the board game can trigger "special events" when landed on by the player.
The game does not utilize a Magic Points (MP) system for spell or magic casting, unlike in previous games in the series. Instead it uses a new system known as "Focus" which is displayed in a gauge on the interface, it involves targeting spells using what is known as the "Shoot Lock Mode". It also involves the characters casting spells in a first person mode, where each character is able to cast their own unique magic attacks.
A new aspect of the game is the Dimension Link or D-Link for short which would be used to summon allies to lend their power to aid the player from different worlds, no matter how far away. Companions such as Experiment 626 who have been left behind in previous worlds can be called upon once again to temporarily aid the player in his journey, by providing the player with a whole new range of new attacks in his command deck replacing the usual ones. At the end a new powerful finishing move would be activated to take out enemies, each ally used will have a unique set of attacks and finishing move. Each finishing move has two levels which can render a finishing move more powerful than before similar to that of the Command System. The D-Link can be activated by filling up the D-Link gauge which is done through collecting "Prize Boxes" which have been left behind by defeated enemies. So far, there are only three characters that will be D-Link for the three keyblade warriors. Mickey for Aqua, Stitch for Ven, & Cinderella for Terra.
Our Price: $149.99 Release Date: 6/25/2009 UPC: 4961818011618 Genre: Fighting Company: Arc System Works Version: HP3-56
BlazBlue: Calamity Trigger is a two-dimensional fighting arcade game by Arc System Works, the staff behind the Guilty Gear series. It was released on November 19, 2008 in Japan and November 20, 2008 in the United States. It will later be released on the PlayStation 3 and Xbox 360 on 6/25/09. It is a spiritual successor to Guilty Gear. A playable demo was presented at AOU 2008. The game is currently released for the Taito Type X2 arcade system board, with a 16:9 ratio and 768p resolution.
Features
Stick: JLF-TP-8Y-SK-DB
Dimensions: 243mmx135mmx412mm
Weight: 2600g
Length of Cord: 3m
The game uses an 8-directional joystick, common to most fighting games, and 4 attack buttons: Light (A), Middle (B), Heavy (C), and Drive (D), the latter of which activates unique special abilities for each character. Throw and Throw Escape are performed by pressing B and C at the same time. In addition to basic dashing and jumping, there are also double jumps, high jumps and air dashes.
Guard Libra: When guarding or forcing your opponent to guard, this gauge will shift. When it fills up completely to one side, the guarding player will undergo a Barrier Crush and will be stunned temporarily.
Barrier Gauge: A gauge that regenerates over time, used for Barrier Guard. The defense capability of a character is lowered for a set period of time when this gauge reaches zero.
Barrier Guard: Pushes back the opponent and prevents the Guard Libra from shifting. Performed by pressing A and B at the same time while guarding.
Barrier Burst: Pushes the opponent away, even when guarding or receiving damage, thus canceling the enemy's combo in the latter case. If used offensively and guarded by the opponent, they will undergo a Barrier Crush. Uses 100% of the Barrier Gauge and leaves it to zero for the remainder of the round. Performed by pressing all four buttons at the same time.
Heat Gauge: An energy gauge needed to perform Distortion Drives and Rapid Cancels.
Counter Assault: Counters an opponent's attack while guarding. Consumes 50% of the Heat Gauge. Performed by pressing forward, A and B at the same time while guarding.
Rapid Cancel: Cancels the recovery time of an attack. Consumes 50% of the Heat Gauge. Performed by pressing A, B and C at the same time while attacking.
Distortion Drive: Special attacks unique to each character. Consumes 50% of the Heat Gauge. Performed with some arrow motions plus the Drive button.
Astral Heat: Special attacks unique to each character. Consumes 100% of the Heat Gauge. The conditions for using Astral Heats are simple: the player has to be fighting in the last round of each match, and his/her opponent has to have 20% of their health left. The player can then input the buttons needed for the Astral Heat. Astral Heats can be considered similar to Guilty Gear's Instant Kills.
You are a photographer in an open free world with your camera or your RC-cameratruck shooting photos from all kind of animals you are able to find in Africas wildlife. The photos you made are saved like a lexicon where you can find all data about this animal and real taken documentations.This game is developed for people who want to see Africa and the vegetation but can't travel there in their live.
Features
Over 70 animals to find and more than 100 missions to complete
Animals behave and interact with each other just like their real-world counterparts
Explore environments ranging from grassland to marsh to forest!
Innovative photo grading system teaches you the skills of a professional photographer
Our Price: $59.99 Release Date: 11/1/2006 UPC: 4948872914161 Genre: Accessory Company: Sony Version: Japan
Using the PSP camera, Chotto Shot lets you edit photos and movies by adding background music, effects, and a variety of other options.
Features
The camera mounts atop the Sony PSP via the USB connection slot, and a screw. It is a 1.3 megapixel camera, meaning it takes photographs with a resolution of 1280 x 960 (5” x 7” printed), similar to cameras found in older cellular phones. The camera is able to record video with audio to the VIDEO menu in the PSP navigation bar.
The PSP camera can use firmware version 3.00 or higher to take photographs or videos with English on-screen instructions. Users can do so by selecting CAMERA under the PHOTO menu. Once taken, the photo or video will then be saved to the user’s memory stick. Saved videos can be uploaded to the internet from any wireless connection.